![]() Sure, you can choose to hunt animals and eat them raw, but that’s not the healthiest option. Food usually isn’t of the premade variety either, so you’ll have to prepare what you find – and that will take resources. It’s a smart way of not filling the screen with menus or indicators on a HUD, and makes for an immersive experience. The watch also functions as a smart device, giving you feedback on how to stay well nourished – or at least alive. It’s also overwhelming at first, because this is an actual jungle without proper roads or directions for you to take.Ī GPS watch is your friend here, as is the map you brought. Besides the narrative, the beautiful environment immediately made me forget about my “Switch worries”, as Green Hell is filled with lush vegetation, animals that bring the area to life and gorgeous lighting effects. Whenever I get invested in a survival game, it’s usually because of the story, and Green Hell has you being ripped away from your wife as you’re trying to conduct research in the Amazon rainforest. And although the previous console release for the Switch had me worried I’d be playing a subpar version of the original PC game, it didn’t take long before I became really invested in Creepy Jar’s jungle survival tale. After a 2019 release for PCs on Steam, it’s now arrived on PlayStation with a PS4 version that also works just fine on a PS5. Subnautica hit home, and now I can add Green Hell to that list. ![]() I’m happy to admit that the survival genre more or less passes me by, though every now and then there’s a title that grabs me and won’t let me go. It’s not the next Resident Evil, but like Daymare 1998 it taps into a classic vibe that’s hard to resist. The voice acting fares in a similar way, but it’s perfectly functional and it does feel unfair to judge too harshly by comparing it against Capcom’s big budget takes on the genre.įor horror fans, this is a game from a smaller team you won’t want to miss. This also applies to the audiovisual presentation of the game, because although the environments in the game have all been crafted with a keen eye for detail and a lovely sense of atmosphere thanks to some good lighting effects, the character models are less impressive in how they’ve been animated and the amount of detail when you view them up close. ![]() Combine that with changing camera perspectives (and the sometimes awkward controls that come with that), and you’ve got a nice throwback to some classic horror gaming – and perhaps Song of Horror was initially overshadowed by the fact that Capcom also started to value this with their Resident Evil remakes. Once the entity finds you, hiding is your best option, which requires controlling your breath and staying calm – naturally stressful in a situation like that.Ĭhanneling its inner Resident Evil, the game will also have you looking for keys and items you’ll need in order to progress, including a few light puzzles. Each chapter is two to three hours in length, so at its price point Song of Horror represents plenty of value for money.Ītmosphere and tension are key concepts in the game, and you constantly need to listen out for sounds that are out of place and might signal upcoming danger – which can be challenging in a house that is naturally home to all kinds of creaks and squeaks. ![]() This doesn’t really change the narrative course of the game, but it does make for a clear division between chapters and a bit of replay value. This is where the episodic origins of Song or Horror begin to shine through, because you can then select who you’ll play as during the next chapter of the game. Things are unsettling from the start, but it doesn’t take long because a supernatural entity manifests itself and claims another victim who is now unable to leave the house. In Song of Horror, an illustrious writer goes missing, and when someone is sent over to his house to find him, things quickly descend into madness and terror. Song of Horror has much more in common with games like Daymare 1998 though, as it channels the classic survival horror atmosphere of the early Resident Evil games. Horror games typically come out in droves come October, and although we’re only getting Song of Horror on PlayStation now it was originally released (in an episodic format) back in October of 2019 alongside games like Luigi’s Mansion 3 and the MediEvil remake. This time, we’re checking our survival horror with Song of Horror, jungle survival with Green Hell for PlayStation 4 and the upcoming PlayStation release of The Falconeer. We regularly like to shine the spotlight on newly released ports of existing games, now or soon gracing new platforms and reaching new players.
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