![]() In this regard, you can pretty much lose yourself trying to find all the moves and possible combos. Other than that, everything is barren and devoid of attention, except for the fighting mechanics. Lugaru is more of an experiment than an actual complete video game, because it barely features any kind of environments, while the story is just there to explain the sudden map changes. On the other hand, video games only require you to learn a few key combinations, and no one actually gets hurt in the process. They require patience and discipline in order to be practiced right, which is why it takes a few years for someone to learn the basics and get a hold on most of the techniques. This level was cut for the Overgrowth rewrite.ĭialogue is a fully reanimated version of 2005 Lugaru's script.Martial arts may have been devised for self-defense, but people still use them to inflict pain on others without any reason. The wolves you fight are coloured pure white compared to the final build.Ģ6_Sky_Ark_Cutscene lukas-test01 - 36 test01 - 37 Lugaru Story Old_raider_baseĪ remake of the second raider base level in the original Lugaru. The enemies you fight are coloured pure white compared to the final build. The rabbit and dog you fight are coloured pure white compared to the final build. This level probably has the most visible differences between the early build and the final build while the final build takes place in a storm, the early build is sunny. These early levels (23-23c) are the separate fights, but in different levels for easy prototyping.Įach of these levels have early versions of dialogue, often without any animated camera or character poses. In the final game, Rock Arena's fights are all combined in one level. The rabbits you fight are coloured pure white compared to the final build. The rabbit you fight is coloured pure white compared to the final build. The lighting is also broken and way too bright, and the level uses a different (early) version of water that doesn't affect movement or produce water splashes upon footstep. ![]() These early levels (22-22c) are the separate fights, but in different levels for easy prototyping.Įach of these levels have early versions of dialogue, often without any animated camera or character poses. In the final game, Waterfall Arena's fights are all combined in one level. Waterfall Arena Variants Early Waterfall Arena The wolf you fight is coloured pure white compared to the final build. ![]() The dog you fight is coloured pure white compared to the final build. The dogs you fight are coloured pure white compared to the final build. These early levels (19b-19e) are the separate fights, but in different levels for easy prototyping.Įach of these levels have early versions of dialogue, often without any animated camera or character poses. In the final game, Magma Arena's fights are all combined in one level. Other than major differences in visuals, the level plays almost the exact same. Notable differences include the sea ice objects being replaced with crete objects, and the ship being made out of basic primitives.Īll dialogue is placeholder, and the gameplay and visibility is significantly rougher than the final build.ġ8_RudeAwakening_Jill 18_RudeAwakening_JillĪn early version of 18_RudeAwakening. Unused Levels Overgrowth Story 08_Ice_Cliff_Landing_Crete 08_Ice_Cliff_Landing_CreteĠ8_Ice_Cliff_Landing (With Custom Shaders disabled)Īn earlier version of 08_Ice_Cliff_Landing.
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